# Overview SimWorld consists of two parts: 1. Unreal Engine executable file. 2. Python package. Connection between Python and UE is set up by UnrealCV+, which holds TCP client in Python and server in UE. In Python, it is structured as a `Communicator` Class. In UE, it is an embedded plugin. Below shows the code structure of the Python Package. ```text simworld/ # Python package local_planner/ # Local action planner component agent/ # Agent system assets_rp/ # Live editor component for retrieval and re-placing citygen/ # City layout procedural generator communicator/ # Core component to connect Unreal Engine config/ # Configuration loader and default config file llm/ # Basic llm class map/ # Basic map class and waypoint system traffic/ # Traffic system utils/ # Utility functions data/ # Default data files, e.g., object categories weather/ # Weather system data/ # Necessary input data config/ # Example configuration file and user configuration file examples/ # Examples of usage, such as layout generation and traffic simulation docs/ # Documentation source files README.md ```