simworld.communicator package
Submodules
simworld.communicator.communicator module
Communicator module for interfacing with Unreal Engine.
This module provides a high-level communication interface with Unreal Engine through the UnrealCV client, handling vehicle, pedestrian, and traffic signal management.
- class simworld.communicator.communicator.Communicator(unrealcv: UnrealCV | None = None)
Bases:
objectClass for communicating with Unreal Engine through UnrealCV.
This class is responsible for handling communication with Unreal Engine, including the management of vehicles, pedestrians, and traffic signals.
- add_traffic_signal(intersection_name, traffic_signal)
Add traffic signal.
- Args:
intersection_name: Name of the intersection to add the traffic signal to. traffic_signal: Traffic signal object.
- clean_traffic_only(vehicles, pedestrians, traffic_signals)
Clean traffic objects only.
- Args:
vehicles: List of vehicles. pedestrians: List of pedestrians. traffic_signals: List of traffic signals.
- clear_env(keep_roads=False)
Clear all objects in the environment.
- disconnect()
Disconnect from Unreal Engine.
- generate_world(world_json, ue_asset_path, run_time=True)
Generate world.
- Args:
world_json: World configuration JSON file path. ue_asset_path: Unreal Engine asset path. run_time: Whether to run the world generation in real time.
- Returns:
set: A set of generated object IDs.
- get_atmosphere(weather_manager_name)
Get atmosphere parameters.
- Args:
weather_manager_name: Name of the weather manager.
- Returns:
tuple: (rayleigh_scattering_scale, mie_scattering_scale), or (None, None) if parsing fails.
- get_camera_observation(cam_id, viewmode, mode='direct')
Get camera observation.
- Args:
cam_id: Camera ID. viewmode: View mode. Possible values are ‘lit’, ‘depth’, ‘object_mask’. mode: Mode, possible values are ‘direct’, ‘file’, ‘fast’.
- Returns:
Image data.
- get_camera_observation_multicam(cam_ids, viewmode, mode='direct')
Get camera observation batch.
- get_collision_number(humanoid_id)
Get collision number.
- Args:
humanoid_id: Humanoid ID.
- Returns:
Human collision number, object collision number, building collision number, vehicle collision number.
- get_fog(weather_manager_name)
Get fog parameters.
- Args:
weather_manager_name: Name of the weather manager.
- Returns:
tuple: (density, distance, falloff), or (None, None, None) if parsing fails.
- get_humanoid_name(humanoid_id)
Get humanoid name.
- Args:
humanoid_id: humanoid ID.
- Returns:
str: The formatted humanoid name.
- get_pedestrian_name(pedestrian_id)
Get pedestrian name.
- Args:
pedestrian_id: Pedestrian ID.
- Returns:
Pedestrian name.
- get_position_and_direction(vehicle_ids=[], pedestrian_ids=[], traffic_signal_ids=[], humanoid_ids=[], scooter_ids=[])
Get position and direction of vehicles, pedestrians, and traffic signals.
- Args:
vehicle_ids: List of vehicle IDs. pedestrian_ids: List of pedestrian IDs. traffic_signal_ids: List of traffic signal IDs. humanoid_ids: Optional list of humanoid IDs to get their positions and directions. scooter_ids: Optional list of scooter IDs to get their positions and directions.
- Returns:
Dictionary containing position and direction information for all objects.
- get_scooter_name(scooter_id)
Get scooter name.
- Args:
scooter_id: Scooter ID.
- get_sun_direction(weather_manager_name)
Get sun direction.
- Args:
weather_manager_name: Name of the weather manager.
- Returns:
tuple: (pitch, yaw) in degrees, or (None, None) if parsing fails.
- get_sun_intensity(weather_manager_name)
Get sun intensity.
- Args:
weather_manager_name: Name of the weather manager.
- Returns:
float: Sun intensity value, or 0.0 if parsing fails.
- get_traffic_signal_name(traffic_signal_id)
Get traffic signal name.
- Args:
traffic_signal_id: Traffic signal ID.
- Returns:
Traffic signal name.
- get_vehicle_name(vehicle_id)
Get vehicle name.
- Args:
vehicle_id: Vehicle ID.
- Returns:
Vehicle name.
- get_waypoint_mark_name(waypoint_mark_id)
Get waypoint mark name.
- Args:
waypoint_mark_id: Waypoint mark ID.
- Returns:
Waypoint mark name.
- get_weather_info(weather_manager_name)
Get all weather information.
- Args:
weather_manager_name: Name of the weather manager.
- Returns:
dict: Dictionary containing all weather parameters, or None if any parsing fails.
- humanoid_get_off_scooter(humanoid_id, scooter_id)
Get off scooter.
- Args:
humanoid_id: humanoid ID. scooter_id: Scooter ID of the humanoid to get off.
- humanoid_get_on_scooter(humanoid_id)
Get on scooter.
- Args:
humanoid_id: humanoid ID.
- humanoid_move_forward(humanoid_id)
Move humanoid forward.
- Args:
humanoid_id: The unique identifier of the humanoid to move forward.
- humanoid_pick_up_object(humanoid_id, object_name)
Pick up object.
- Args:
humanoid_id: humanoid ID. object_name: Object name.
- humanoid_rotate(humanoid_id, angle, direction)
Rotate humanoid.
- Args:
humanoid_id: humanoid ID. angle: Rotation angle. direction: Rotation direction.
- humanoid_set_speed(humanoid_id, speed)
Set humanoid speed.
- Args:
humanoid_id: humanoid ID. speed: Speed.
- humanoid_sit_down(humanoid_id)
Sit down.
- Args:
humanoid_id: humanoid ID.
- humanoid_stand_up(humanoid_id)
Stand up.
- Args:
humanoid_id: humanoid ID.
- humanoid_step_forward(humanoid_id, duration, direction=0)
Step forward.
- Args:
humanoid_id: humanoid ID. duration: Duration. direction: Direction.
- humanoid_stop(humanoid_id)
Stop humanoid.
- Args:
humanoid_id: humanoid ID.
- p_set_waypoints(pedestrian_id, waypoints)
Set pedestrian waypoints.
- Args:
pedestrian_id: Pedestrian ID. waypoints: List of waypoints (Vector).
- pedestrian_move_forward(pedestrian_id)
Move pedestrian forward.
- Args:
pedestrian_id: Pedestrian ID.
- pedestrian_rotate(pedestrian_id, angle, direction)
Rotate pedestrian.
- Args:
pedestrian_id: Pedestrian ID. angle: Rotation angle. direction: Rotation direction.
- pedestrian_stop(pedestrian_id)
Stop pedestrian movement.
- Args:
pedestrian_id: Pedestrian ID.
- set_atmosphere(weather_manager_name, rayleigh, mie)
Set atmosphere parameters.
- Args:
weather_manager_name: Name of the weather manager. rayleigh: Rayleigh scattering scale. Range: 0-2. mie: Mie scattering scale. Range: 0-5.
- set_fog(weather_manager_name, density, distance, falloff)
Set fog parameters.
- Args:
weather_manager_name: Name of the weather manager. density: Fog density. Range: 0-100. distance: Fog distance in cm. Range: 0-5000. falloff: Fog falloff. Range: 0-2.
- set_pedestrian_speed(pedestrian_id, speed)
Set pedestrian speed.
- Args:
pedestrian_id: Pedestrian ID. speed: Pedestrian speed.
- set_scooter_attributes(scooter_id, throttle, brake, steering)
Set scooter attributes.
- Args:
scooter_id: Scooter ID. throttle: Throttle. brake: Brake. steering: Steering.
- set_sun_direction(weather_manager_name, pitch, yaw)
Set sun direction.
- Args:
weather_manager_name: Name of the weather manager. pitch: Pitch of the sun. Range: -89 to 89 degrees. yaw: Yaw of the sun. Range: 0 to 360 degrees.
- set_sun_intensity(weather_manager_name, intensity)
Set sun intensity.
- Args:
weather_manager_name: Name of the weather manager. intensity: Intensity of the sun. 0 - 100
- show_img(image)
Show image.
- Args:
image: Image data.
- spawn_agent(agent, name, position=None, model_path='/Game/TrafficSystem/Pedestrian/Base_User_Agent.Base_User_Agent_C', type='humanoid')
Spawn agent.
- Args:
agent: Agent object. name: Agent name. position: Position. If None, use agent’s position. model_path: Model path. type: Agent type, possible values: ‘humanoid’, ‘dog’, …
- spawn_intersection(intersection_name, model_path)
Spawn intersection.
- Args:
intersection_name: Name of the intersection to spawn. model_path: Model path.
- spawn_object(object_name, model_path, position, direction)
Spawn object.
- Args:
object_name: Object name. model_path: Model path. position: Position. Tuple (x, y, z). direction: Direction. Tuple (pitch, yaw, roll).
- spawn_pedestrians(pedestrians, model_path='/Game/TrafficSystem/Pedestrian/Base_Pedestrian.Base_Pedestrian_C')
Spawn pedestrians.
- Args:
pedestrians: List of pedestrian objects. model_path: Pedestrian model path.
- spawn_scooter(scooter, model_path)
Spawn scooter.
- Args:
scooter: Scooter object. model_path: Model path.
- spawn_traffic_signals(traffic_signals, traffic_light_model_path='/Game/city_props/BP/props/street_light/BP_street_light.BP_street_light_C', pedestrian_light_model_path='/Game/city_props/BP/props/street_light/BP_street_light_ped.BP_street_light_ped_C')
Spawn traffic signals.
- Args:
traffic_signals: List of traffic signal objects to spawn. traffic_light_model_path: Path to the traffic light model asset. pedestrian_light_model_path: Path to the pedestrian signal light model asset.
- spawn_ue_manager(ue_manager_path)
Spawn UE manager.
- Args:
ue_manager_path: Path to the UE manager asset in the content browser.
- spawn_vehicles(vehicles)
Spawn vehicles.
- Args:
vehicles: List of vehicle objects.
- spawn_waypoint_mark(waypoints, model_path)
Spawn waypoint marks.
- Args:
waypoints: List of waypoint objects. model_path: Waypoint mark model path.
- spawn_weather_manager(weather_manager_name, weather_manager_model_path='/Game/Weather/BP_WeatherManager.BP_WeatherManager_C')
Spawn weather manager.
- Args:
weather_manager_name: Name of the weather manager. weather_manager_model_path: Path to the weather manager model.
- traffic_signal_set_duration(traffic_signal_id, green_duration, yellow_duration, pedestrian_green_duration)
Set traffic signal duration.
- Args:
traffic_signal_id: Traffic signal ID. green_duration: Green duration. yellow_duration: Yellow duration. pedestrian_green_duration: Pedestrian green duration.
- traffic_signal_start_simulation(intersection_name)
Start traffic signal simulation.
- Args:
intersection_name: Name of the intersection to start simulation for.
- traffic_signal_switch_to(traffic_signal_id, state='green')
Switch traffic signal state.
- Args:
traffic_signal_id: Traffic signal ID. state: Target state, possible values: ‘green’ or ‘pedestrian walk’.
- update_objects()
Update objects.
- update_pedestrians(states)
Batch update multiple pedestrian states.
- Args:
- states: Dictionary containing multiple pedestrian states,
where keys are pedestrian IDs and values are states.
- update_vehicle(vehicle_id, throttle, brake, steering)
Update vehicle state.
- Args:
vehicle_id: Vehicle ID. throttle: Throttle value. brake: Brake value. steering: Steering value.
- update_vehicles(states)
Batch update multiple vehicle states.
- Args:
- states: Dictionary containing multiple vehicle states,
where keys are vehicle IDs and values are state tuples.
- vehicle_make_u_turn(vehicle_id)
Make vehicle perform a U-turn.
- Args:
vehicle_id: Vehicle ID.
simworld.communicator.unrealcv module
UnrealCV communication module.
This module provides a client interface for communicating with Unreal Engine, allowing for various operations such as object spawning, movement, and image capture.
- class simworld.communicator.unrealcv.UnrealCV(port=9000, ip='127.0.0.1', resolution=(1280, 720))
Bases:
objectInterface class for communication with Unreal Engine.
This class provides various functionalities for communicating with Unreal Engine, including basic operations and traffic system operations.
- add_pedestrian_signal(intersection_name, pedestrian_signal_name)
Add pedestrian signal.
- Args:
intersection_name: Name of the intersection to add pedestrian signal to. pedestrian_signal_name: Name of the pedestrian signal to add.
- add_vehicle_signal(intersection_name, vehicle_signal_name)
Add vehicle signal.
- Args:
intersection_name: Name of the intersection to add traffic signal to. vehicle_signal_name: Name of the vehicle signal to add.
- check_connection()
Check connection status, attempt to reconnect if not connected.
- clean_garbage()
Clean garbage objects.
- destroy(actor_name)
Destroy an object.
- Args:
actor_name: Actor name.
- disconnect()
Disconnect from Unreal Engine.
- dog_look_down(robot_name)
Apply look down action.
- Args:
robot_name: Robot name.
- dog_look_up(robot_name)
Apply look up action.
- Args:
robot_name: Robot name.
- dog_move(robot_name, action)
Apply transition action.
- Args:
robot_name: Robot name. action: Action in the form [speed, duration, direction].
- dog_rotate(robot_name, action)
Apply rotation action.
- Args:
robot_name: Robot name. action: Action in the form [duration, angle, direction].
- enable_controller(name, enable_controller)
Enable or disable controller.
- Args:
name: Object name. enable_controller: Whether to enable controller.
- get_atmosphere(weather_manager_name)
Get atmosphere.
- Args:
weather_manager_name: Name of the weather manager.
- Returns:
Atmosphere.
- get_camera_fov(camera_id: int)
Get camera field of view.
- Args:
camera_id: ID of the camera to get field of view.
- Returns:
Horizontal field of view of the camera.
- get_camera_location(camera_id: int)
Get camera location.
- Args:
camera_id: ID of the camera to get location.
- Returns:
Location (x, y, z) of the camera.
- get_camera_resolution(camera_id: int)
Get camera resolution.
- Args:
camera_id: ID of the camera to get resolution.
- Returns:
Resolution (width, height) of the camera.
- get_camera_rotation(camera_id: int)
Get camera rotation.
- Args:
camera_id: ID of the camera to get rotation.
- Returns:
Rotation (yaw, pitch, roll) of the camera.
- get_cameras()
Get all cameras.
- Returns:
List of camera names.
- get_collision_num(actor_name)
Get collision number.
- Args:
actor_name: Actor name.
- Returns:
dict: Collision counts keyed by
HumanCollision,ObjectCollision,BuildingCollision, andVehicleCollision.
- get_fog(weather_manager_name)
Get fog.
- Args:
weather_manager_name: Name of the weather manager.
- Returns:
Fog.
- get_image(cam_id, viewmode, mode='direct', img_path=None)
Get image.
- Args:
cam_id: Camera ID. viewmode: View mode. Possible values are ‘lit’, ‘depth’, ‘object_mask’. mode: Mode. img_path: Image path.
- get_informations(manager_object_name)
Get information.
- Args:
manager_object_name: Name of the manager object to get information from.
- Returns:
str: Information string containing the current state of the environment.
- get_location(actor_name)
Get object location.
- Args:
actor_name: Actor name.
- Returns:
Location coordinates array.
- get_location_batch(actor_names)
Batch get object locations.
- Args:
actor_names: List of actor names.
- Returns:
List of location coordinate arrays.
- get_objects()
Get all objects.
- Returns:
List of objects.
- get_orientation(actor_name)
Get object orientation.
- Args:
actor_name: Actor name.
- Returns:
Orientation array.
- get_orientation_batch(actor_names)
Batch get object orientations.
- Args:
actor_names: List of actor names.
- Returns:
List of orientation arrays.
- get_sun_direction(weather_manager_name)
Get sun direction.
- Args:
weather_manager_name: Name of the weather manager.
- Returns:
Sun direction.
- get_sun_intensity(weather_manager_name)
Get sun intensity.
- Args:
weather_manager_name: Name of the weather manager.
- Returns:
Sun intensity.
- humanoid_argue(humanoid_name, argue_type)
Argue.
- Args:
humanoid_name: Name of the humanoid to argue. argue_type: Type of arguing. Can be [0, 1]
- humanoid_directing_path(humanoid_name)
Directing path.
- Args:
humanoid_name: Name of the humanoid to directing path.
- humanoid_discuss(humanoid_name, discuss_type)
Discuss.
- Args:
humanoid_name: Name of the humanoid to discuss. discuss_type: Type of discussion. Can be [0, 1]
- humanoid_drop_object(humanoid_name)
Drop object.
- Args:
humanoid_name: Name of the humanoid to drop object.
- humanoid_enter_vehicle(humanoid_name, vehicle_name)
Enter vehicle.
- Args:
humanoid_name: Name of the humanoid to enter vehicle. vehicle_name: Name of the vehicle to enter.
- humanoid_exit_vehicle(humanoid_name, vehicle_name)
Exit vehicle.
- Args:
humanoid_name: Name of the humanoid to enter vehicle. vehicle_name: Name of the vehicle to exit.
- humanoid_follow_path(object_name)
Follow path.
- Args:
object_name: Name of the humanoid object.
- humanoid_get_off_scooter(object_name)
Get off scooter.
- Args:
object_name: Name of the humanoid object to get off scooter.
- humanoid_get_on_scooter(object_name)
Get on scooter.
- Args:
object_name: Name of the humanoid object to get on scooter.
- humanoid_listen(humanoid_name)
Listen.
- Args:
humanoid_name: Name of the humanoid to discuss.
- humanoid_move_forward(object_name)
Move humanoid forward.
- Args:
object_name: Name of the humanoid object to move forward.
- humanoid_pick_up_object(humanoid_name, object_name)
Pick up object.
- Args:
humanoid_name: Name of the humanoid to pick up object. object_name: Name of the object to pick up.
- humanoid_rotate(object_name, angle, direction='left')
Rotate humanoid.
- Args:
object_name: Name of the humanoid object to rotate. angle: Rotation angle in degrees. direction: Direction of rotation, either ‘left’ or ‘right’. Defaults to ‘left’.
- humanoid_set_path(object_name, path)
Set humanoid path.
- Args:
object_name: Name of the humanoid object. path: String of path. Use semicolon to separate waypoints and use comma to separate coordinates. Example: “100,100;200,200;300,300”
- humanoid_set_speed(object_name, speed)
Set humanoid speed.
- Args:
object_name: Name of the humanoid object to set speed. speed: Speed to set.
- humanoid_sit_down(object_name)
Sit down.
- Args:
object_name: Name of the humanoid object to sit down.
- humanoid_stand_up(object_name)
Stand up.
- Args:
object_name: Name of the humanoid object to sit down.
- humanoid_step_forward(object_name, duration, direction=0)
Step forward.
- Args:
object_name: Name of the humanoid object to step forward. duration: Duration of the step forward movement in seconds. direction: Direction of the step forward movement.
- humanoid_stop(object_name)
Stop humanoid.
- Args:
object_name: Name of the humanoid object to stop.
- humanoid_stop_current_action(humanoid_name)
Stop current action.
- Args:
humanoid_name: Name of the humanoid to stop current action.
- humanoid_wave_to_dog(humanoid_name)
Wave to dog.
- Args:
humanoid_name: Name of the humanoid to wave to dog.
- ini_unrealcv(resolution=(320, 240))
Initialize UnrealCV settings.
- Args:
resolution: Resolution, defaults to (320, 240).
- p_move_forward(object_name)
Move pedestrian forward.
- Args:
object_name: Object name.
- p_movement_simulation(object_name)
Start pedestrian movement simulation.
- Args:
object_name: Object name.
- p_rotate(object_name, angle, direction='left')
Rotate pedestrian.
- Args:
object_name: Object name. angle: Angle. direction: Direction, defaults to ‘left’.
- p_set_speed(object_name, speed)
Set pedestrian speed.
- Args:
object_name: Object name. speed: Speed.
- p_set_states(manager_object_name, states: str)
Batch set pedestrian states.
- Args:
manager_object_name: Manager object name. states: States string.
- p_set_waypoints(object_name, waypoints)
Set pedestrian waypoints.
- Args:
object_name: Object name. waypoints: String of waypoints. Use semicolon to separate waypoints and use comma to separate coordinates. Example: “100,100;200,200;300,300”
- p_stop(object_name)
Stop pedestrian movement.
- Args:
object_name: Object name.
- s_set_state(object_name, throttle, brake, steering)
Set scooter state.
- Args:
object_name: Name of the scooter object. throttle: Throttle value. brake: Brake value. steering: Steering value.
- set_atmosphere(weather_manager_name, rayleigh, mie)
Set atmosphere.
- Args:
weather_manager_name: Name of the weather manager. rayleigh: RayleighScatteringScale of the atmosphere. 0 - 2. mie: MieScatteringScale of the atmosphere. 0 - 5.
- set_camera_fov(camera_id: int, fov: float)
Set camera field of view.
- Args:
camera_id: ID of the camera to set field of view. fov: Horizontal field of view of the camera.
- set_camera_location(camera_id: int, location: tuple)
Set camera location.
- Args:
camera_id: ID of the camera to set location. location: Location (x, y, z) of the camera.
- set_camera_resolution(camera_id: int, resolution: tuple)
Set camera resolution.
- Args:
camera_id: ID of the camera to set resolution. resolution: Resolution (width, height) of the camera.
- set_camera_rotation(camera_id: int, rotation: tuple)
Set camera rotation.
- Args:
camera_id: ID of the camera to set rotation. rotation: Rotation (pitch, yaw, roll) of the camera.
- set_collision(actor_name, hasCollision)
Set collision properties.
- Args:
actor_name: Actor name. hasCollision: Whether to enable collision.
- set_color(actor_name, color)
Set object color.
- Args:
actor_name: Object name. color: Color in the form [R, G, B].
- set_fog(weather_manager_name, density, distance, falloff)
Set fog.
- Args:
weather_manager_name: Name of the weather manager. density: Density of the fog. 0 - 100 distance: Distance of the fog. 0 - 5000, cm falloff: Falloff of the fog. 0 - 2
- set_fps(fps)
Set FPS.
- Args:
fps: FPS.
- set_location(loc, name)
Set object location.
- Args:
loc: Location coordinates in the form [x, y, z]. name: Object name.
- set_mode(mode='async', tick_interval=0.05)
Set asynchronous or synchronous mode.
- Args:
mode: Mode. tick_interval: Tick interval if synchronous mode.
- set_movable(actor_name, isMovable)
Set movable properties.
- Args:
actor_name: Actor name. isMovable: Whether the object is movable.
- set_object_name(name, new_name)
Set object name.
- Args:
name: Object name. new_name: New object name.
- set_orientation(orientation, name)
Set object orientation.
- Args:
orientation: Orientation in the form [pitch, yaw, roll]. name: Object name.
- set_physics(actor_name, hasPhysics)
Set physics properties.
- Args:
actor_name: Actor name. hasPhysics: Whether to enable physics.
- set_scale(scale, name)
Set object scale.
- Args:
scale: Scale in the form [x, y, z]. name: Object name.
- set_sun_direction(weather_manager_name, pitch, yaw)
Set sun direction.
- Args:
weather_manager_name: Name of the weather manager. pitch: Pitch of the sun. -89 - 89 yaw: Yaw of the sun. 0 - 360
- set_sun_intensity(weather_manager_name, intensity)
Set sun intensity.
- Args:
weather_manager_name: Name of the weather manager. intensity: Intensity of the sun. 0 - 100
- set_tick_interval(interval)
Set tick interval.
- show_img(img, title='raw_img')
Display an image.
- Args:
img: Image. title: Title, defaults to “raw_img”.
- spawn(prefab, name)
Spawn an object (deprecated).
- Args:
prefab: Prefab. name: Object name.
- spawn_bp_asset(prefab_path, name)
Spawn a blueprint asset.
- Args:
prefab_path: Prefab path. name: Object name.
- tick()
Tick.
- tl_set_duration(object_name: str, green_duration: float, yellow_duration: float, pedestrian_green_duration: float)
Set traffic light duration.
- Args:
object_name: Object name. green_duration: Green duration. yellow_duration: Yellow duration. pedestrian_green_duration: Pedestrian green duration.
- tl_set_pedestrian_walk(object_name: str)
Set pedestrian traffic light to walk.
- Args:
object_name: Object name.
- tl_set_vehicle_green(object_name: str)
Set vehicle traffic light to green.
- Args:
object_name: Object name.
- traffic_signal_start_simulation(intersection_name)
Start traffic signal simulation.
- update_objects(object_name)
Update objects.
- Args:
object_name: UE_Manager object name.
- update_ue_manager(manager_object_name)
Update UE manager.
- Args:
manager_object_name: Name of the manager object to update.
- v_make_u_turn(object_name)
Make vehicle U-turn.
- Args:
object_name: Object name.
- v_set_state(object_name, throttle, brake, steering)
Set vehicle state.
- Args:
object_name: Object name. throttle: Throttle value. brake: Brake value. steering: Steering value.
Module contents
Communication modules for interfacing with Unreal Engine.
This package provides the necessary classes and functions for communicating with Unreal Engine through the UnrealCV interface.